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QUIDDITCH
FOR MUGGLES
So we are
not all Wizards !! That does not mean we can't have a really good go
at enjoying a game of Quidditch ! Here is a version of the game
converted for us Muggles (non magic folk) who (sadly) cannot fly on
broomsticks !
Equipment:
1 Quaffle -
a large football sized foam ball (for indoors - you might try a
light football or beach ball for outside)
2 Bludgers -
tennis sized foam balls (keep these as foam as they are used to
throw at players)
1 Golden
Snitch - a very small, very bouncy ball about the size of a large
marble. Alternatively an odd shaped small ball that has an
unpredictable bounce.
Some kind of
goal at each end of the Hall or field.
A loud
whistle for the referee!
Players:
Each team
needs -
1 Keeper -
(a goalkeeper). SAVES GOALS ANY WAY SHE CAN.
3 Chasers -
(shooters or center forwards) CHASERS ONLY TOUCH THE QUAFFLE.
2 Beaters -
(essentially defenders to put off the Chasers) BEATERS ONLY TOUCH
THE BLUEGRASS.
1 Seeker - (
a loner who has only to catch the Golden Snitch) SEEKERS ONLY TOUCH
THE GOLDEN SNITCH.
Object of
the Game.
Basically
using either a 'bouncing the ball as you run' technique or a 'pass
it in the air like volleyball' one (depending on your Hall/Field and
the bounciness of your Quaffle, the Chasers have to score goals. The
Keepers have to stop them. The Beaters throw the Bludgers at the
Chasers on the opposite team. If they hit a Chaser then the Chaser
has to stop still or sit for the count of three (without touching
the Quaffle). This is the equivalent of falling off of a broomstick!
It even has to work that way if the Chasers are hit by their own
Beaters by mistake. The Seeker waits to see when and where the
Golden Snitch might appear and has to try to catch it. She basically
ignores the rest of the game. If she catches the Golden Snitch her
team have won as it is worth so many points.
The Golden
Snitch is thrown on intermittently by two players, one each side of
the field of play. They bounce it to each other and have to retrieve
it quickly before the Seekers have a chance to catch it. There are
no rules as to how many times the Golden Snitch is thrown, it just
makes brief and occasional appearances.
Scoring:
A goal
scores 10 points.
If the
Golden Snitch is caught then it scores 150. This effectively is the
end of the game.
(We found it
took about ten minutes per game on average)
Tips:
This is very
much a contact game, so keep the balls as light as possible - foam
works well but the Quaffle sized one is a poor bouncer.- still
better than bruised kids.
You can vary
the numbers if needed by adding more Chasers and Beaters. However
there should only ever be
ONE
Seeker per team.
You will
need to be subtle about playing the Golden Snitch. Pick moments of
confusion when the Seekers attention is taken off of you - or have
two or three Golden Snitches (only use one at a time) so that each
Guider has one and they don't know which of you is going to throw it
on. It would help if you had some kind of ribbon sash to mark the
players - the kind that are used for Netball. (I am going to make
some out of Blanket edging ribbon - its cheap. Maybe a marker pen
could be zig-zagged on the Chasers ones?)"
Submitted
to Budget101.com by
--Kathy H
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